http://news.yahoo.com/new…offforchipmaker
I’d almost feel bad for the guy if he didn’t have, like, a bamazillion dollars.
http://news.yahoo.com/new…offforchipmaker
I’d almost feel bad for the guy if he didn’t have, like, a bamazillion dollars.
I’ve been working on the design of a mech game at work. I don’t usually cross-post stuff, but I like this image.
Yeah… I don’t really know what it’s shooting at… rabbits?
I got these headphones from a second hand record store. They were only five bucks so I wasn’t sure if they would work. They have a large stereo plug and included in the box was a stereo to mono plug (to connect it to consumer audio equipment). Using this plug sound only came out one earpiece. I wonder if this why someone got rid of them. Anyhow, I went to Dick Smith’s and got a stereo to stereo plug and they work fine (and look cool to boot). Yay!
I drew some weird greeting cards for Heidi:
I should mention that she insisted on the rock hard abs for the monkey.
http://www.csse.uwa.edu.au/~jamess/mountain/
I was working on plans for the game project at ViSLAB and dug up the old “Get Off My Mountain!” code. It didn’t work… so I made it work. That said, a lot of code is still pretty bad. Some of it is tied to clock speed: the thermometer never goes up on my machine because it’s too fast. Other bits are quite messy: why no enum or #defines for menu state and game state? (ints? ints!?!)
Anyhow, the important thing is that it compiles and runs. I even put a video on the wiki to prove it! (Jim: I hope it isn’t too big!) No sound unfortunately; Anyone want to try capturing sound? Check it out of CVS and have a hack around 🙂
http://www.guardian.co.uk…1510566,00.html
Richard Stallman wrote an article for the Guardian in which he exposes the absurdity of software patent laws by applying them to other large bodies of writing: classical literature. A good read. It’s disturbing that I can actually imagine planning a software project, worrying about the patent issues, and thinking “this is too much trouble, I just won’t bother writing it”.
In between thesis stuff, I was playing with Inkscape today and put this together.
I have a few unresolved problems with gradients. Specifically, are all gradients “alpha gradients”? I just want a fade from one opaque colour to another, but in order to do that I have to make a white copy of the shape and put it underneath the original. Why? why? (Probably because there is something obvious that I am missing).
Update: I’m using .40 (default under Ubuntu), I’ll try gradient stuff under .41 instead. Apparantly there are significant updates in just that .01.
http://www.pqhp.com/cmp/gdctv/
I just watched Keita Takahashi’s presentation on Katamari Damacy. It included humourous anecdotes from his time in Art College including what are possibly the greatest coffee table, tissue box, and plant pot ever made. Highly recommended.
I’m going to check out Will Wright’s Spore presentation and see if it lives up (down?) to Penny Arcade’s commentry. It looks like it will be in stark contrast to Takahashi’s. Seriously, one game is based on something as simple as “you roll a ball” and the other is based on “you start and evolve life on your own planet and then others”.
Update: Will Wright’s “Spore” looks excellent. Takahashi said something about different styles of games, and that he wants to be the rock/punk game designer. Wright is definately a science-geek game designer. I think there’s room in the world for both.
I started on an Antiquities logo. It needs something in the background. I was thinking maybe… a pile of treasure including jewels, pearl necklaces, paintings, an obsidian cat, and some sort of golden goblet.
http://www.digiment.no/in…downloads&sub=2
Digimet has released under the GPL the source code for two of their J2ME games. It might be worth looking into for Antiquities.