Ramifications of the PS3 controller

Since my last post, I’ve been thinking about the ramifications of the PS3 controller.

Although IGN asserts that the PS3 controller is nothing but a tilt sensor, it was described at the press conference as a 6 degrees of freedom (6DOF) controller. This means that it should detect tilt and motion in 3 axes (X, Y, and Z). I have a bit of experience with these types of sensors and I assume that the motion detection is accelerometer-based (since there are no external sensors for reference or calibration). That means it is okay for relative motion, but poor for absolute motion (the exact position in space tends to “slide” over time).

Technology and Gameplay

Now a bit about what I see as the key differences between the PS3 and Wii controllers. As I’ve described, I expect that the PS3 controller can detect orientation (very well) and changes in position (with small errors that accumulate over time). Based on what I know about the Wii controller, it looks to provide the same sort of orientation detection, better position detection (using position relative to external sensors), and exact pointer control (using the sensor at the front of the controller). So, the question is “how will these differences affect potential gameplay?”

It should be immediately obvious that there will be some games that cannot be played using the PS3 controller instead of the Wii controller. The most obvious is anything that that requires pointing to items on screen. It should be fairly intuitive to point at something directly using the Wii controller, but I can’t see how it would be possible on the PS3. The Wii controller could be used to easily navigate onscreen menus by pointing at them, but you won’t be able to do this on the PS3. This could make quite a difference in RTS or RPG games.

Anything that requires robust absolute positioning will also be problematic on the PS3. Accelerometers generally don’t provide “clean” data, and without external calibration you can’t know where the device is relative to the screen. This limits some types of gameplay. For example, a Wii Nintendogs game could position a toy exactly where the controller is relative to the screen, but a similar game on the PS3 will not be able to do so.

Effect on the Industry

Now onto what this all means to the games industry. Sony have offered a way for game developers to experiment with “tilt and motion” sensitive games without sacrificing potential sales by limiting themselves to a single platform (namely, the Wii). Even though the feature set isn’t as good as the Wii controller, third parties may be able to port their games by making a few changes. For example, they could replace the pointer-style input for menu selection with a more traditional scheme using the analog stick or direction pad, or they could remove requirements for absolute positioning.

It could all come down to developing for the lowest common denominator. In the current generation, many games were developed with the PS2 in mind because it was the least powerful and any PS2 game could easily be ported to the XBOX or Gamecube. Sony’s PS3 controller could represent a lowest common denominator for motion sensors, and this could have bad consequences. Here are a few possible negative ramifications on the major players:

  • Worse case for Nintendo: Third party Wii games tend not to utilise the Wii controller fully and they just look like the PS3 versions with worse graphics.
  • Worse case for Microsoft: Microsoft is now the only controller without basic motion sensors and people opt for the PS3 versions of games.
  • Worse case for Sony: Like the analog buttons on the Dual Shock 2, the motion sensor is not used much since games are developed with the Xbox360 controller in mind as well.

I suppose decribing these as the worst cases is a bit of a stretch. None of these scenarios is absolutely abysmal for any company: People may buy Wii for the first party games or because it is inexpensive, Microsoft could release a “Controller M” (for motion!), and Sony just end up paying for under-utilised features (it’s a decent gamble). I guess we’ll have to wait and see what happens. It could turn out to be a useless gimmick (like the PS2 analog buttons and the Dreamcast VMU) or it could help Sony maintain their position as market leader.

Sony scared?

I’m watching the Sony E3 conference using GameSpot’s Event Player and Sony have made a few changes to their PS3 controller that are clearly in response to the negative feedback to the “Boomerang” design and Nintendo’s innovative Wii controller.

The new controller looks exactly like the Dual Shock 2, but has a 6 DOF motion and orientation sensor (“with no external sensors” mentioned as an obvious jab at Nintendo). Shocking and not really that surprising at the same time. Personally, I liked the boomerang design (it looked comfortable).

E3 predictions

Just a few random predictions for E3.

Plausible:

  • Nintendo announces that a standard set of network-capable mini-games (like table tennis) will come bundled with the Wii to introduce people to the controller and Nintendo Wifi Connection.
  • Sega announces that a selection of popular Dreamcast games will be available on Xbox360 Live Arcade.

Unlikely (Or are they? Yes, yes they are):

  • Microsoft will release a smaller version of the Xbox360 for the Japan market re-launch. The “Xbox360 S” will use the new smaller (and cooler) CPU and also have integrated HD-DVD. Microsoft assures the Western world that these are only for Japan (but actually plans for the Xbox360 S to eventually become the standard model world-wide).
  • An intrepet journalist will reveal that all those Nintendothemed amateur videos on the net were part of a viral marketing campaign to foster interest in the classic games on Wii’s virtual console.

Ridiculously Unlikely:

  • The final version of the PS3 controller is revealed! It consists of a remote control type device with motion and position sensors, and a joystick that can be attached via a cable in a sort of nunchuku-style.. scratch that, I’m sure it will be more innovative… the two components will be connected wirelessly!
  • The XboxMove handheld is announced and I recieve a whopping great design royalty cheque in the mail… wait a second, this is Microsoft… I recieve a court order to cease and desist any mention of the XboxMove!
  • Nintendo announces that the Wii moniker is just a joke. 😛

Thoughts? Anyone else have predictions?

DS lite on June 1 in Australia

I saw this on a press release on Nintendo Australia‘s website.

Blurb:

Melbourne, Australia May 5th 2006 – Nintendo Australia is pleased to announce the new member of the Nintendo DS range, the upgraded Nintendo DS Lite, will be available in Australia on June 1st, at SRP$199.95.

Nintendo DS Lite, launching in Polar White, features brighter screens, is approximately two-thirds the size of the original Nintendo DS and about 20 percent lighter. It also features a larger stylus and repositioned button layout, all the while maintaining all of the original Nintendo DS features, as well as screen size.

I’m trying to convince myself of a reason to buy it… but I’m not sure that I can.

Update: Other information in the news story includes release dates for New SUPER MARIO BROS. (June 8th) and Dr Kawashima’s Brain Training: How Old Is Your Brain? (June 15th). There’s also a rather disjoint introduction to the Wii name.

ATI buys Bit Boys

Voodoo Extreme is reporting that ATI has announced that it is buying BitBoys for $44 million (US dollars I presume).

This announcement is made more interesting because Hybrid Graphics, which BitBoys have a very close relationship with, announced that it was being acquired by Nvidia earlier this year. Bit Boys even uses Hybrid Graphics software drivers (or at least they did at some point) and members of both have worked on technology together (notably the delay stream paper from SIGGRAPH a few years ago).

The Nintendo Urine? (Wii)

According to this article on Gamasutra and this page on the Nintendo domain (revolution.nintendo.com), the official name for the Nintendo Revolution is the Nintendo Wii. It’s pronounced “wee” as in “wee wee” as in “urine”. Here is a screen-grab from the flash animation on their site:

Is this for serious? What were they thinking? Okay, here is an attempt at what they were thinking:

Hmmm, the iPod is pretty popular. Actually, all Apple’s products seems pretty popular recently. We’ve already taken hints from their design and that has payed off with the DS Lite. Maybe we should take hints on their naming schemes. Let’s see… “iPod, iBook, iTunes”… I see a common theme. Maybe if we double the number of “i”s and increase the ratio of “i”s compared to other letters (iPod is the most successful after all), we come up with… “Wii”!.

That’s perfect! It embodies fun! It illicits feelings of enjoying amusements parks; the sounds you make when going down a water slide, and the warm feeling when you are a little child.

(Yeah… like a little child… in the yellow wading pool if you know what I mean ;))

Update: Anyone else notice the similarity to the iiNet logo in using two lower case “i”s to represent people?

Update: Keeping with poor taste, and very, very poor puns: “Wii. Now you’re in the game.” (Too obtuse?)

Vigorboard for $49.95 (AU)

During my recent absence from this blog, I bought a Vigorboard (also called The Wave, ex-board, and essboard as mentioned in a previous post).

I paid far too much and they are now available from soldsmart.com.au for $49.95. Hopefully the ones from soldsmart have a plain design like the one pictured on the product page (the graphics design on my one is prett naff). Actually, everything about the one on soldsmart looks better (the grips, the wheels, and the carry case).

If you want to try to get them even cheaper, soldsmart have a number of them on eBay Australia. If you want to check them out “in motion” the eBay product page has a link to a promotional video.

I’ll post my thoughts on the Vigorboard over the weekend, but for now I’ll just say that it is easy to pick up and a load of fun.

ANZAC Day midday service cancelled in Perth

Langley Park is a long and wide strip of grass between the Swan River and the City of Perth. I’m lucky enough to live in a small apartment overlooking (part of) the park and river.

Over the last few days I’ve seen bleechers, plastic chairs, speakers, and a massive outdoor screen set up in Langley Park. There was clearly a lot of preparation going into organising the ANZAC Day service scheduled for midday yesterday. Unfortunately, rain set in around 10am and the service was cancelled at around 11am.

The crowds of people were clearly disappointed. Veterans were unable to formally show their respect for their fallen comrades and the general public was unable to communicate their appreciation through solidarity. At least that’s how I felt, and I suppose that’s why I’m using this blog as an public outlet.

Like other days of rememberance, ANZAC Day should never be seen as a mechanism to bolster nationalism. The most important aspect is a reflection upon war, the horror of which can only be justified as a means of absolute last resort in defense of the innocent. War and the actions of those involved should never be taken lightly, and we must stand by those that have fallen, those that have served, and those that have been affected. Lest we forget.