GO3 wrapup

GO3 was an awesome experience; it was only 3 days, but it really felt like a week!

The main highlight for me was definitely the conference. I played a strong role in suggesting potential speakers and the final line-up contained a lot of game developers that I really admire (and some that I now have a new level of respect for). My favourite talks were very introspective and honest, and communicated the internal processes which go into designing and developing games.

I hope to find time to write more about the conference, but for now I’ll direct you to the PerthNorg GO3 blog and PALGN’s excellent coverage, and post a few photos.

Note: Keep reading to see some photos. Also check out the photos on Hideo Kojima’s blog!



Goichi Suda
gave an excellent talk on being a “Punk” games developer. I found it really inspiring; especially when he was talking about Grasshopper Manufacture being a “Band” (they’re like family, they make everything in-house, and they produce original games with short development times). I talked to him at the GO3 cocktail party and mentioned that OneTwenty is my band (Band-do!). He asked if we have a publisher and said that we should move to Japan (and that he would get Konami to publish us!). Oh yeah!

Here’s a photo of Goichi Suda with OneTwenty (with special guest Simon!):

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Masaya Matsuura‘s talk/performance focused on music games and music as a core element of games. It was a very well-formulated presentation that started ominously, but ended with all themes resolved. The final musical duet with an aibo robot dog was completely unexpected! I managed to get this photo with him after his talk:

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After the conference, we all headed to the Metro Bar and Bistro for the IGDA Perth Chapter meetup. While there I had a quick chat with David Kazim (the GO3 organiser). He seemed incredibly relieved and was already making plans (and business maneuvers) for next year. I’m looking forward to it!

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The IZ Nullarbor game development demo competition was part of the GO3 Expo, and OneTwenty entered “Zyberflux” into the game development category. It was a hotly contested category and they walked away with second prize. Unfortunately, I wasn’t allowed to be involved in the entry (as I work for the competition sponsor, Interzone Games). Here’s a photo of someone enjoying Zyberflux on the show floor:

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I don’t have too many more photos (a lot didn’t turn out :() but a lot more happened on that weekend. Tetsuya Mizuguchi‘s talk was enlightening and really made me appreciate his approach to games development. His constant search for new experiences is a inspirational driving force and I had the opportunity to talk to him a little after his talk and at the cocktail party. Nick “Cece” Cederström’s talk on how he got started in the games industry (quitting his job and working for 2 years on a game demo that bombed with publishers) really spoke to me. John Passfield gave me some sage advise on how to work on casual games while employed at a large games developer. Oh, and needless to say the keynote talk from Hideo Kojima was outstanding! 😀

Wow…. just… so much stuff… such a great weekend!

3 thoughts on “GO3 wrapup”

  1. Hi Nick, looks awesome. Wish I’d gone to the conferences! Next time, next time… It always boosts my inspiration when I catch up with some like-minded people!

  2. Hey Nick,
    I am now feeling a sting where there was once excitement for attending. Well done in the Zyberflux comp, just looking at the picture of someone ‘enjoying Zyberflux’ I cant help but think…that could be me!

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