http://www.dyingduck.com/sotc/making_of_sotc.html
This article covers a lot of technology including: HDR effects, level-of-detail, stencil-buffer shadows, motion blur, collision detection, inverse kinematics, and fur rendering. A very, very good read.
It’s rare to see a detailed technical article like this from such a high profile game developer on the web. I strongly recommend that all the games/graphics programmers reading this check it out.
Update: It’s interesting to note that the main character is modelled as a sphere for collision detection.
Very interesting read indeed. There is a lot of technology there that I didn’t notice, but it certainly adds to the overall game.
I’ve never noticed any slowdown either… which is peculiar, since I’m generally quite sensitive to it. I did however, notice when the backgrounds change LOD.
In any case, excellent game. I’m almost finished. 🙂
Awesome stuff. Clever.