How to make a game in six easy steps

Thanks to Michael for this link. It’s a brief guide to making and selling a “casual game” from John Passfield of Krome Studios fame. My favorite bit is when he writes:

The game was now available for people to buy. And buy they have!

Inspirational stuff! Probably because it includes the nitty-gritty which makes it feel possible.

Related posts:

  1. Very brief game reviews
  2. Batman Begins
  3. Concept art for mech game

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