http://www.livejournal.co…games/8935.html
Thanks to Michael for this link. It’s a brief guide to making and selling a “casual game” from John Passfield of Krome Studios fame. My favorite bit is when he writes:
The game was now available for people to buy. And buy they have!
Inspirational stuff! Probably because it includes the nitty-gritty which makes it feel possible.